Demon 5e stats.

Mariliths are half snake, half humanoid female demons with 6 arms. They are driven by logic and reason, using cold hard facts to determine the best way forward. In this sense, they are fairly unique among demon kind with most demonic beings favouring a more chaotic and less calculated approach to destruction. Of course, mariliths still want …

Demon 5e stats. Things To Know About Demon 5e stats.

Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.These demons vary in size and appearance, though most resemble large bears, wild cats, or apes with added demonic characteristics (horns, elongated fangs and nails, and so on). Despite its varying appearance and form, the guardian demon is a dangerous adversary. A typical guardian demon stands 9 feet tall and weighs about 800 pounds.Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work. A lich encountered in its lair has a challenge rating of 22 (41,000 XP). Lair ActionsMonsters List. Source: 5th Edition SRD. Advertisement Create a free account.

Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated.On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 …

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire.

Goristro in 5e: Stats & Tactics For These HUGE Fiends. Charge. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage . If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away ...Imp. Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. The demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The demon’s weapon attacks are magical. Actions. Multiattack. The demon makes three attacks: one with its bite and two with it claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Claw. Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.

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CHAIN FIEND (EVANGELIST aka KYTON) - 5e stats. Medium fiend ( kyton ), any evil. Armor Class 16 (natural armor) Hit Points 85 (10d8 + 40) Speed 30 ft. Proficiency Bonus +3. Proficiency Bonus +5 ( 5th Edition Advanced Mode) STR. DEX.

Devils have a hierarchical structure. The weakest and least cunning devils are known as the least, above them are lesser devils, greater devils and finally, archdevils. The greatest of all the archdevils, and the defacto ruler of them is Asmodeus. Devils primarily seek to increase in influence and power within this hierarchical structure.A shadow demon looks like a tall, slender humanoid with small batlike wings and a body composed of darkness. Both the long fingers and slender toes of the creature end in terrible claws that inflict gaping wounds on enemies. Shadow demons are driven by malice and hatred, seeking to corrupt and destroy all life.Demon Tide : 30 140 ft., fly 140 ft. Gargantuan fiend chaotic evil Dialga : 30 60 ft. Gargantuan dragon lawful good Dire Tarrasque : 33 40 ft. Gargantuan ... (5e Subclass) medium object unaligned Tiamat, God Form : 50 120 ft., burrow 120 ft., climb 120 ft., fly 480 ft., swim 120 ft. Titanic dragon lawful evil Tian'Lung : 26 40 ft., climb 40 ft ...Glabrezus are mid-ranking Tanar'ri demons from the Abyss. They have a powerful build and 2 pairs of arms, with the more powerful set of this sporting deadly pincers. Glabrezus are known to tempt mortals through promises of power. They're comfortable spreading all manner of lies to make the deal they want with their victim only to ruin their ...An archfiend was a particularly powerful fiend, usually a demon lord or an archdevil. An archfiend typically ruled a layer of the Abyss or the Nine Hells. Some archfiends were worshiped as gods, while others preferred to discreetly accrue power.[1] Demon lord was a self-proclaimed title used by the most powerful demons of the Abyss. Though there were no formal criteria for the title, most ...Skills The Skills entry is reserved for monsters that are proficient in one or more skills. For example, a monster that is very perceptive and stealthy might have bonuses to Wisdom (Perception) and Dexterity (Stealth) checks. A skill bonus is the sum of a monster's relevant ability modifier and its proficiency bonus, which is determined by the monster's challenge rating (as shown in the ...Incubus. Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form.

Condition Immunities charmed, frightened, poisoned. Senses darkvision 60 ft., passive Perception 9. Languages understands Abyssal but can't speak. Challenge 1/8 (25 XP) Actions. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Monster Manual.Find the stats and abilities of a shadow demon, a medium fiend with chaotic evil alignment, in the Monster Manual for Dungeons & Dragons 5th edition. Learn about its …Damage Immunities Fire, Poison. Condition Immunities Charmed, Frightened, Poisoned. Senses Darkvision 120 ft., Passive Perception 10. Languages Understands Infernal but can't speak it. Challenge 0 (10 XP) Proficiency Bonus +2. Devil's Sight. Magical darkness doesn't impede the lemure's darkvision. Hellish Rejuvenation.Lilith is an insanely comely female standing just under six feet tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. Her eyes are a sparkling emerald green. Her hands end in claws, and underneath her thick hair she hides two tiny dark black horns.A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance. The balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The balor's weapon attacks are magical.DESCRIPTION. A gnoll fang of Yeenoghu is a gnoll that has been possessed by a demonic spirit, a gift bestowed upon them by the demon lord Yeenoghu. They are considered the Lord of Savagery's most favored servants. A gnoll fang of Yeenoghu looks like a large, evil, hyena-like humanoid that stands erect on two legs and has hands that can ...

MANES – 5e stats. Small fiend ( demon ), chaotic evil. Putrid Dissipation (suggested) . When the manes dies, it dissolves into a puddle of rotting slime. Each creature within 10 feet of it must make a DC 10 Constitution saving throw, taking 1d6 necrotic damage on a failed save, or half as much damage on a successful one.Dec 23, 2020 ... Wrecking your enemies with pet Demons never gets old, but Summon Greater Demon is one of the most difficult spells to understand and ...

Languages Abyssal, Telepathy 120 ft. Challenge 16 (15,000 XP) Proficiency Bonus +5. Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects. Magic Weapons. The marilith's weapon attacks are magical. Reactive. The marilith can take one reaction on every turn in a combat.Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. The demon bird is a territorial flightless bird that is very easily provoked, attacking with its sharp talons and vicious beak. Demon birds have vibrant red feathers that are prized as decorations by nobility.Description. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur's roar is a savage battle cry that most civilized creatures fear.The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated.On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.Graz'zt casts the Command spell on every creature of his choice in the lair. He needn't see each one, but he must be aware that an individual is in the lair to target that creature. He issues the same command to all the targets. Smooth surfaces within the lair become as reflective as a polished mirror. Barbed Devil. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

You must summon a demon. Demons are a specific type of creature, and, luckily, D&D Beyond lets you search exclusively for demons.It even lets you limit them by CR, so you can gets lists like all demons of CR 5 or lower.It is worth noting that these lists will include certain variants as separate entries; for example: the summoner variant of demons and the reduced threat variants of monsters ...

Hit Points: 66 (12d8 + 12) Speed: 30 ft., Fly 30 ft. STR. 1 (-5) DEX. 16 (+3) CON. 11 (+0) INT. 14 (+2) WIS. 12 (+1) CHA. 14 (+2) Saving Throws: Dex +5, Cha +4. Skills: Stealth +7. Damage Vulnerabilities: Radiant. Damage Resistances: Acid, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks. Damage Immunities:

Challenge 13 (10,000 XP) Proficiency Bonus +5. Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet.Back to Main Page → 5e Homebrew → Creatures → Monsters. CR6 Monsters, Quality and Featured . These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.Actions. Multiattack: The rakshasa makes two claw attacks. Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams.Demon lords in 5E are well-capable of decimating parties. That's all I ask for in a powerful monster. Comparing any statblock to a god, though, is silly. 2. Cdaroque. • 5 yr. ago. For me, the CR is for the Avatar, the demon lords are really too powerful, as you said, they fight gods and sometimes kill then. 2. Spyger9.Maw Demon. From Volo's Guide to Monsters, page 137. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.Saving Throws Dex +11, Con +13, Wis +11, Cha +13 Skills Deception +13, Intimidation +13, Perception +11 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities fire, poison Condition Immunities charmed, exhaustion, frightened, poisoned Senses darkvision 120 ft., passive Perception 21 Languages all, telepathy 120 ft.Ghour. The Ghour are a race of demons in the service of the demon lord Baphomet. Tools of their masters will, the are often found in the company of Minotaurs, Ogres, and Giant. Demonic Visage. Resembling an especially muscular cross between and ogre and a minotaur, ghour stand up to 20 feet tall, with a thick hide and beastial features.While in darkness, the demon is invisible to any creature that relies on darkvision to see it. ACTIONS. Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) psychic damage or, if the demon had advantage on the attack roll, 22 (4d8 + 4) psychic damage. Devour Sanity (1/Day).Demonfeed spiders and demonfeed spiderlings are resistant to cold, fire, lightning damage and are immune to poison damage and the poisoned condition. They can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check, and ignore movement restrictions caused by webbing.The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead. 1/day each: commune, control weather, insect plague. Magic Resistance. The planetar has advantage on saving throws against ...Basic Rules Sources Monster Stat Blocks (V) D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More ... Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn ...Multiattack. The oni makes two attacks, either with its claws or its glaive. Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form. Change …

Demon Grinder Gargantuan vehicle (12,000 lb.) Creature Capacity 8 Medium creatures Cargo Capacity 1 ton Armor Class 19 Hit Points 200. Demon Grinder. Vehicles. A Demon Grinder is a bulky, armored coach that rumbles loudly as it crushes obstacles and enemies in its path with the help of a swinging wrecking ball.When any creature that isn't a demon starts its turn within 30 feet one or more bulezaus, that creature must succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it. ... D&D 5e Wiki is a FANDOM Games Community.Challenge 5 (1,800 XP) Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.10 (+0) Saving Throws Dex +5, Wis +5. Skills Perception +5. Damage Resistances cold, fire, lightning. Damage Immunities poison. Condition Immunities poisoned. Senses blindsight 10 ft., darkvision 120 ft., passive Perception 15. Languages Abyssal, telepathy 120 ft.Instagram:https://instagram. kroger little rock hoursmini jet engine 500 lbs of thrust for salefamily dollar canton garogers mortuary las vegas Draegloth. [ Draegloth ] Large Fiend (Demon), typically Chaotic Evil. Armor Class 15 (natural armor) Hit Points 123 (13d10 + 52) Speed 30 ft. STR.Description. Barlguras normally stood 5‒6 ft (1.5‒1.8 m) tall, [3] although some were known to reach just under 8 ft (2.4 m) and weighed 650 lb (290 kg). [1] They were visually similar to orangutans, possessing broad shoulders, [1] long forelimbs, and short legs. While capable of standing upright they normally shambled across the ground on ... dr stonerock in florence scjacob comitale If you're willing to go so far as altering attribute scores, it’s physical stats become: STR: +3, DEX: +1, CON +3 (save +6). INT, WIS, and CHA remain the same. If you require a fluff reason for these lower stats, list the above creature as a “fledgling”, not quite finished with the long, involved transformation into a chain devil. 1. Depending on how broad your definition of deities is, you might include the demon lords from Mordenkainen's Tome of Foes. Although their worshipers are comprised of pretty much only the most insane cults, they are worshiped, grant spells, abilities, etc. to their followers. Their CR is in the 22+ range, but that doesn't include their Lair ... i 40 motorcycle accident today See Also []. Daemonfey; Draegloth; Durzagon; Tanarukk; Behind the Scenes []. In 1 st - and 2 nd-edition Dungeons & Dragons, and by extension the Forgotten Realms, "cambion" was a term that meant the always-male offspring of a demon and a human female.In 3rd edition, it was a synonym for any humanoid half-fiend (according to the Monster Manual 3rd edition).The Expedition to the Demonweb Pits ...A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10.